Tests/Sensitivity Utility

Mouse Sensitivity & Aim Converter

Match your muscle memory 1:1 across competitive FPS titles. Select your source and target games to calculate exact sensitivity conversion factors.

Converted Sens
1.11
Counter-Strike 2
360° Turn (cm / in)
46.8cm(18.4in)
Physical Pad Travel
Aiming Profile
Arm Aimer
eDPI: 280 (Low Sens)
Desk Pad Usage
104%of 45cm
Requires Full Desk Mat

Universal Cross-Game Sensitivity Converter

1:1 360° distance matching across 19 competitive FPS & TPS game engines
1. Convert From (Source Game)Source Engine
DPI Presets:
2. Convert To (Target Game)Yaw: 0.022
1.1136
Target DPI:
Sensitivity Science

How 360° Distance & eDPI Conversion Works

360° Physical Distance

Physical Metric

The true physical distance in centimeters (or inches) your mouse must travel on the mousepad to rotate your in-game character camera 360 degrees.

Engine Yaw Multipliers

Yaw Constant

Different game engines process mouse counts differently. Source engine games (CS2, Apex, Overwatch) use a yaw of 0.022°, whereas Unreal Engine (Valorant) uses 0.07°.

Understanding eDPI

Effective Sensitivity

eDPI normalizes sensitivity within a single game. A player on 800 DPI @ 0.35 and a player on 1600 DPI @ 0.175 in Valorant both have an identical eDPI of 280.

Arm vs Wrist Aiming

Biomechanics

Low sensitivity (> 45 cm/360°) uses the elbow and shoulder for crosshair placement and micro-flicks. High sensitivity (< 25 cm/360°) relies on wrist and fingertip pivots for rapid 180° spins.

Sensitivity Converter Frequently Asked Questions

  • Sensitivity conversion matches your 360° turn distance (cm per 360 rotation) so your muscle memory remains 100% consistent across games like Valorant, CS2, Overwatch 2, and Apex Legends.