Mouse Sensitivity & Aim Converter
Match your muscle memory 1:1 across competitive FPS titles. Select your source and target games to calculate exact sensitivity conversion factors.
Universal Cross-Game Sensitivity Converter
1:1 360° distance matching across 19 competitive FPS & TPS game enginesVirtual Mousepad Simulation (Standard 45cm x 40cm Pad)
Visualizing physical mousepad travel for 180° and 360° crosshair rotationEquivalent Sensitivity Across All 19 Games
| Game Title | Category | Equivalent Sensitivity | Calculated eDPI | 360° Turn (cm) |
|---|
How 360° Distance & eDPI Conversion Works
360° Physical Distance
Physical MetricThe true physical distance in centimeters (or inches) your mouse must travel on the mousepad to rotate your in-game character camera 360 degrees.
Engine Yaw Multipliers
Yaw ConstantDifferent game engines process mouse counts differently. Source engine games (CS2, Apex, Overwatch) use a yaw of 0.022°, whereas Unreal Engine (Valorant) uses 0.07°.
Understanding eDPI
Effective SensitivityeDPI normalizes sensitivity within a single game. A player on 800 DPI @ 0.35 and a player on 1600 DPI @ 0.175 in Valorant both have an identical eDPI of 280.
Arm vs Wrist Aiming
BiomechanicsLow sensitivity (> 45 cm/360°) uses the elbow and shoulder for crosshair placement and micro-flicks. High sensitivity (< 25 cm/360°) relies on wrist and fingertip pivots for rapid 180° spins.
Sensitivity Converter Frequently Asked Questions
- Sensitivity conversion matches your 360° turn distance (cm per 360 rotation) so your muscle memory remains 100% consistent across games like Valorant, CS2, Overwatch 2, and Apex Legends.