Mouse Sensitivity Converter

Match your muscle memory 1:1 across competitive FPS titles with exact 360° turn distance and eDPI conversion.

Converter: Synced (1:1 Match)
Converted Sens1.11Counter-Strike 2
360° Turn
46.8cm
18.4" travel
Aim ProfileArm AimereDPI: 280 (Low)
Desk Pad
104%/ 45cm
Full Desk Mat

Universal Cross-Game Sensitivity Converter

1:1 360° distance matching across 19 competitive FPS & TPS game engines
1. Convert From (Source)Source Engine
Presets:
2. Convert To (Target)Yaw: 0.022
1.1136
Presets:
High-Volume Game Pairs

Popular 1:1 Mouse Sensitivity Conversions

Direct sensitivity conversions for top competitive gaming titles calculated at standard 800 DPI.

Valorant → Counter-Strike 2 1:1 Match
Source Sens:0.35 @ 800 DPI
Target Sens:1.11 @ 800 DPI
360° Turn:46.8 cm (18.4 in)
Valorant Sens × 3.181818

Valorant yaw (0.070) is 3.18× faster than Source engine yaw (0.022). Low-sens tactical shooter baseline.

CS2 / CS:GO → Valorant1:1 Match
Source Sens:1.50 @ 800 DPI
Target Sens:0.47 @ 800 DPI
360° Turn:34.6 cm (13.6 in)
CS2 Sens ÷ 3.181818

Preserves exact micro-adjustment and crosshair flick distance between tactical shooters.

Valorant → Fortnite1:1 Match
Source Sens:0.35 @ 800 DPI
Target Sens:4.41% @ 800 DPI
360° Turn:46.8 cm (18.4 in)
Valorant Sens × 12.6126

Converts tactical single-point aim to Fortnite percentage-based rotational slider.

Overwatch 2 / CoD → Valorant1:1 Match
Source Sens:4.00 @ 800 DPI
Target Sens:0.38 @ 800 DPI
360° Turn:43.3 cm (17.0 in)
OW2 Sens × 0.0942857

Normalizes 0.0066 yaw (Overwatch / Warzone) to Valorant 0.070 yaw scale.

Rainbow Six Siege → Counter-Strike 21:1 Match
Source Sens:12 @ 800 DPI
Target Sens:3.12 @ 800 DPI
360° Turn:16.6 cm (6.5 in)
R6 Sens × 0.2600

Matches Siege hipfire rotational slider to Source engine linear count increments.

Apex Legends → Overwatch 21:1 Match
Source Sens:1.20 @ 800 DPI
Target Sens:4.00 @ 800 DPI
360° Turn:43.3 cm (17.0 in)
Apex Sens × 3.333333

Preserves high-speed tracking fidelity across dynamic hero shooters and battle royales.

Mathematical Metrology

How Cross-Game Sensitivity & cm/360° Conversion Works

Every 3D game engine interprets mouse counts through an internal geometric constant known as Yaw. Here is the exact physics and math that powers 1:1 muscle memory transfer.

1. The Universal cm/360° Formula

Physical Metric

The physical distance in centimeters your mouse must travel horizontally to complete a full 360-degree in-game camera rotation:

cm/360 = (360 × 2.54) / (DPI × Sensitivity × Yaw)

2. Cross-Game Conversion Formula

Engine Scaling

To match physical turn distance between Game A and Game B when changing mouse DPI:

Target Sens = Source Sens × (Source Yaw / Target Yaw) × (Source DPI / Target DPI)

3. What is eDPI (Effective DPI)?

Within-Game Index

eDPI = Hardware DPI × In-Game Sensitivity. eDPI allows players with different DPI presets to compare sensitivity inside the same game. For example, 800 DPI @ 0.35 and 1600 DPI @ 0.175 in Valorant both equal 280 eDPI.

4. Biomechanical Aiming Profiles

Aim Styles

Arm Aiming (>40 cm/360°): Maximum crosshair stability and micro-flicks in tactical shooters.
Hybrid Aiming (25–40 cm/360°): Balanced tracking and agility for battle royales.
Wrist/Fingertip (<25 cm/360°): Rapid 180° turns in high-mobility arena games.

Engine Constants

Game Engine Yaw Multiplier Reference Table

The mathematical constants programmed into competitive 3D game engines that determine degrees of camera rotation per mouse count.

Game EngineSupported TitlesYaw Value (Deg/Count)Notes
Source / Source 2Counter-Strike 2, CS:GO, Apex Legends, Team Fortress 20.02200°Industry standard linear sensitivity scale
Unreal Engine 4/5 (Custom)Valorant0.07000°3.1818× multiplier relative to Source
Unreal Engine (Fortnite)Fortnite (Sliders / %)0.00555°Percentage scale where 1.0 = 100%
IW Engine / DecimaCall of Duty (Warzone, MW3, BO6), Overwatch 2, Destiny 20.00660°0.30× multiplier relative to Source engine
AnvilNext 2.0Rainbow Six Siege0.00572°Hipfire multiplier (Default XFactor: 0.02)
Unity (Custom)Rust0.01000°Metric sensitivity mapping
Slipspace EngineHalo Infinite0.01100°Standardized console/PC crossplay yaw
Custom / AvalancheThe Finals, Marvel Rivals, Helldivers 20.00660° / 0.00550°High-precision modern hero shooter constants
Dunia / REDengineCyberpunk 2077, Battlefield 20420.00660° / 0.00550°Multi-platform uniform aiming
Luau / Roblox ClientRoblox (Default Camera)0.01700°Default third-person & first-person camera multiplier
FAQ Reference

Mouse Sensitivity Converter Frequently Asked Questions

How do I convert mouse sensitivity between FPS games?
Sensitivity conversion matches your 360° turn distance (centimeters required for a full 360-degree in-game rotation). By accounting for differences in game engine yaw multipliers and mouse DPI, your physical mousepad flick distance and muscle memory remain 100% identical across titles like Valorant, CS2, Overwatch 2, Fortnite, and Apex Legends.
How do I convert Valorant sensitivity to CS2 / Counter-Strike 2?
Multiply your Valorant sensitivity by 3.181818 (assuming identical mouse DPI). For example, 0.35 in Valorant × 3.1818 = 1.11 in CS2. To convert from CS2 to Valorant, divide your CS2 sensitivity by 3.181818 (or multiply by 0.3142857).
What is cm/360 and why is it the universal standard for mouse sensitivity?
cm/360 measures the exact physical distance in centimeters your mouse must travel on your mousepad to rotate your in-game character 360 degrees. Because different game engines use completely different sensitivity sliders and yaw constants, cm/360 is the only objective, cross-game metric to ensure 1:1 identical aiming distance.
What is eDPI and how do I calculate it?
eDPI (Effective Dots Per Inch) is calculated by multiplying your mouse hardware DPI by your in-game sensitivity value (e.g., 800 DPI × 0.35 in Valorant = 280 eDPI). It allows players with different DPI presets (e.g., 400, 800, 1600) to compare sensitivity within the same game.
Why do different FPS games use different sensitivity values (Yaw Multipliers)?
Game developers program different rotational constants (yaw angles) into their engines. Source engine games (CS2, Apex Legends, TF2) use 0.022° per count, Unreal Engine in Valorant uses 0.070°, while Overwatch 2 and Call of Duty use 0.0066°. Our sensitivity converter mathematically normalizes these constants.
What is a good sensitivity or cm/360 for competitive tactical FPS games?
For tactical shooters like CS2 and Valorant, most esports professionals use a low sensitivity between 35 cm/360 and 55 cm/360 (200–320 eDPI in Valorant / 700–1100 eDPI in CS2) for precision crosshair placement. Fast-paced arena shooters like Apex Legends, Overwatch 2, and Fortnite typically favor 20 cm/360 to 35 cm/360 for rapid tracking and 180° turns.